You Don't Need To Defend Video Games

You Don't Need To Defend Video Games

You Don’t Need To Defend Video Games After months of work behind the scenes, the ABC’s Four Corners finally aired an investigation into the workings of the video game industry this week. You could almost set a clock to the inevitable reaction: accusations of poor reporting, misrepresentation, a lack of developer insight and balance, and a general lack of appreciation for the “good” video games have done for people. Some of the complaints make sense, but it also fundamentally misses the main point. If you strip away the differences between the report and the original article — an abridged form of the Four Corners story that went live early Monday morning — the main cut and thrust is that a certain segment of video games has built its business model on an interlocking series of systems designed to convince people that microtransactions and micropayments have more value than they actually do. The way Four Corners got to that argument was clumsy. The repeated motif of dark rooms only lit by RGB keyboards was an echo of the fearmongering mainstream coverage …
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