Ghosts 'n Goblins Resurrection Review
Like a zombie emerging from a graveyard, Capcom’s classic Ghosts ‘n Goblins series has come back to life and shuffled its way onto the Nintendo Switch in the form of Ghosts ‘n Goblins Resurrection. But this storybook-styled semi-sequel is anything but braindead, reimagining and remixing the best elements of the ‘80s Ghosts ‘n Goblins and Ghouls ‘n Ghosts, and offering a raft of flexible difficulty options to make it far and away the most approachable entry in the action platformer series to date. Of course, that doesn’t mean it isn’t still as hard as coffin nails if you want it to be.
There are eight different weapons for Arthur to get his hands on, the bulk of which have their own clear strengths and weaknesses – from the classic lance that can be lobbed long distances but only deals a medium amount of damage, to the hammer which delivers a more devastating shockwave but requires you to get uncomfortably close to enemies in order to be effective. Some weapons are also better suited to certain environments than others, such as …
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